I quit my job a while ago. The plan was a break — some freedom, some rest. Instead, the nerding kicked into a higher gear than ever, and it's been far more fun than any holiday.
Then came drylane.io and The Dry Stack: a database, a message layer, and a serializer — fused into one stack, written from scratch in C++ with zero-copy C# wrappers, plus a real-time audio engine for good measure. The core came together in about a month.
The benchmarks so far? Very satisfying. Not impressed? Let's run them on your hardware. 😃
Every architecture and design decision is mine. AI comes in as an iterative accelerator, under tight technical direction — a tool that lets one experienced engineer move at the speed of a team, not a substitute for knowing what you're doing. That's how a stack this broad shipped this fast. And the ML fundamentals are old ground here — a from-scratch neural-network engine in C++, with backpropagation and live learning-rate visualization, dates back to the DTU years.
None of this came out of nowhere. The first program came at six, the first game at nine, and not much has stopped since — from the Amiga demoscene and 68k assembler, through real-time audio DSP at DTU, two decades of embedded payment and industrial systems, and a from-scratch time-series database now being rolled out as the standard for vessel automation and event data at a leading player in the marine industry. The Dry Stack is what all of that compounds into. (Unda, the audio engine, even closes the loop back to those university DSP projects.)